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7 days to die bandits mod
7 days to die bandits mod











So i was driving around in Guppy's sdx pickup truck having a blast. So quick feed back that is probably not useful because my current play through has so many mods loaded. Loot might sux on these as the vanilla loot containers keep changing so reusing vanilla containers for now.Ī shout out to Mumpfy who edited the base mesh and retextured the Ash Bandit. Some minor sliding in and out of firing animations might still remain. Need to look at TFP ranged collision code to see what changed since A17. Version 1.10 : Converted Bandits to SDX class that improves movement, required Patch_Entity to fix death by bleeding bugīandits are accurate aiming at players but less so on other entities. Version 1.11 : Removed zombie buffs from weapons Version 1.5 : A18 DMT version with refactored code removed BanditBoss from spawn due to NRE on his death Version 1.6 : Added ModInfo.xml to work around DMT bug and temp. Version 1.7 : Converted to faction based attacking, improved ranged targeting Version 1.8 : Folder rename for compatibility, patched insta-kill from zombie inflicted bleeding This mod is replaced by CreaturePack bandits. The bandit class is vanilla code with a slight code fix for movement speed. You might want groups of bandits as wandering hordes as well. Depending on your preferences, make them more or less rare, change where they spawn, and let me know what works well. Spawning is handled by adding all 4 as a rare spawn to any "enemyanimal" spawn groups. It looks badass to leave them in though, especially if you get one to the knee. On dedi or MP, other players can remove them for you, but I have not tested that yet. Those arrows can be removed by the player but you may need to change view sometimes especially if its stick into your butt. The archer will put arrows into the player. They are not over powered and are not tough kills except for the boss. Some randomly shoot more than 1 projectile per shot, which is also adjustable. Change the ammo speed and/or the SpreadDegrees settings in xml to adjust. These may need adjusting, but are set at various ranges and are pretty accurate. They can be killed and may drop a loot container.Įach has a ranged weapon with xml configurable properties. They will attack all enemies (Zombies, NPCs and dangerous animals), and will attack the player.

7 days to die bandits mod

They spawn wherever enemy animals spawn, and wander the game world.

7 days to die bandits mod

You can see her and what she can do in a picture below.īanditBoss : A Starvation favorite. See known issues for details.ĪshBandit : A dual wielding older, fatter version of your favorite EvilDead character.īanditEve : 4 foot tall, MP7 wielding gal, hard to hit but cute if you live long enough to get close.īanditArcher : Babe with a bow. Demo YouTube Vid eo: Coming Soon.Maybe.Ī mod that introduces Bandits into the game.













7 days to die bandits mod